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Old Aug 11, 2006, 03:09 PM // 15:09   #21
Lion's Arch Merchant
 
Join Date: Mar 2006
Location: Montreal
Guild: Lords Lonely Lovers
Profession: Mo/Me
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Evox, no offense, but your build is horrible. You're going to be wasting too much energy too fast, without any way to gain some of it back. Also, Bonetti's defense needs 8 pips of adrenaline, which means your going to get hitxept if you're wanding) alot before you can use it. And since it ends when you use a skill, its useless on a monk who has to constantly cast to keep someone alive.

ALSO, HEALING BREEZE SUCKS!
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Old Aug 11, 2006, 04:26 PM // 16:26   #22
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Location: Fullerton, Ca.
Guild: CDXX/THE420TH.COM
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Quote:
Originally Posted by sno
That bar is so backwards I don't even know where to start. First, if you're running boon you should be running high divine, which you're not. Also if running boon you don't have extra energy to cast heal party. Your Divine isn't high enough to make sig of devotion worth taking, and your inspiration isn't high enough to make MoR worth an elite spot. You seem to have a set of skills that seperately can be good sklls, but together simply aren't.

If you want to stick to the basic idea of your build, try this:

16 Divine
9 protection
9 inspiration
6 healing

Gift of Health
Reversal of Fortune
Mend Condition
Signet of Devotion
Contemplation of Purity (or Rebirth for pve)
Divine Boon
Mantra of Recall [e] -or- Energy Drain (better imo if running 9 inspiration)
Holy Veil (or inspired hex)

At 6 healing, gift of health is a non-enchant heal that instantly does more healing than RoF is capable of. It has a longer recharge, but that's made up for by the short recharges on your other spam-heals (RoF and MC.) Ideally for MoR you'd run 10 inspiration, and since you need to take one out for the 6 healing I recommend taking energy drain instead, as it's much more versatile and convenient to use.


Ok at 7 insiration i get 20 energy back from Mor, and at 12 divine i get 83 0r 84 from sig devotin, isee ur point but it works great and its not a CC build> also with a simple armor swap i can get to 16 divine cast my Diveine skill and switch back, you should try it again works quite well in most situations! At 15 healing GoH does 150+, divine bonus its rather impressive, ithink anyway!! I do on ocassion run CoP but it depends on area or mission or 2 monks or 1 just depends, thanks for the advise Ill give your method a try! I like Rof as well it gets on my bar more often than not in replace of Orison i just really like the healing power orison offers in certain situations, again situational and Rof well just awesome at negateing damage>

Cool

Last edited by Ismoke; Aug 11, 2006 at 04:36 PM // 16:36..
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Old Aug 11, 2006, 07:59 PM // 19:59   #23
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there are some good builds, some average but still may work.
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Old Aug 15, 2006, 10:46 PM // 22:46   #24
Wilds Pathfinder
 
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Join Date: Feb 2006
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For PvE, as someone already stated almost anything works...or does it? I've seen some crappy monks out there who seem to ping their energy after 30 seconds of fighting -- truly embaressing. With that said, I think their are two monk builds I use (usually) the old modified boon prot monk build modified for PvE, I won't bother posting it here, and the low cost heal build which I think is worth reposting it here:

Dwanya's Kiss
Word of Healing {e}
Signet of Devotion
Healing Touch
Mend Condition
*Prot Spirit
ethereal light (factions)
Rebirth (or some sort of rez)

*Note: You can sub Aegis/Heal Party/Vig Spirit/Spirit Bond depending on the mission/quest; as you see fit.

~Att breakdown: 9 prot | 16 heal | remainder divine
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Old Aug 16, 2006, 12:29 AM // 00:29   #25
Wilds Pathfinder
 
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Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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I'm experimenting with some healing builds right now, so I'll just mention a few things,rather than a specific skill set.
Dwaynas kiss is awesome, especially when you're up against hexers like the storm kin. I tend to always bring it.
I bring healing breeze and often shield of regeneration, despite what many believe. They do cost more and do less healing overall. But they are versatile and the advantage is that they are 'heal and forget'(and Shield gives +40 armor, which doesn't hurt). I use them early on in the battle while I still have energy, when conditions/hexes are being spammed quicker than I can heal(it stabilizes their health so that the direct heals actually do some good), and its a nice favor to use on necros so that their health recovers a tad quicker when they use health draining skills. They often don't need it, but it helps.

Don't forget, the better the protection spells you put on your bar, the less you'll use direct heals. Just find a good balance between the two.
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